Foundation Year Final Project: Post-Production Week 4.

polyDungeons ended active development on April 18th, out of a desire to avoid breaking the game as it currently is. Bug fixes will still be made when they are needed but for the most part, the game is ready to be released on April 25th.

Despite this, I made 2 final changes. First, I changed the bullet behaviour to destroy when it collides with anything that has a collider. 




Second, the enemy spawner at the end of level 1 no longer spawns patrol enemies, due to it spawning stronger enemy2 enemies that block each other at the end of the spawner. 


And with that, the game's development cycle is complete, ready for the game's launch on April 25th. 








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