Here is are the major changes from the last week.
I started the week by creating new tiles for my game.
I then started to design the level in my game.
I set the enemies to have the same looking direction at the player, which works for now, although it will be replaced later.
I started creating a coin object.
I also created a silver version.
I made a game object that gives the player points when it overlaps with the object. Both coins feature a silhouette of my character, Wilbo.
Finally, I revamped the shooting script to turn the game into a twin stick shooter. I created new objects within the main p1 gameObject that rotates based on the position of the mouse. The bullets then spawn at the end of the object.
That concludes this weeks development.
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