Wednesday, November 29, 2023

2023, a year in review.

 Hello. Here is my year in review for 2023. 

1. Juice Jam: I made a game called ‘[bankrup$y]’ that wasn’t actually juicy.

2. Buddy Up Jam: I helped out make an arcade style game in GameMaker, assisting with the games design and influencing the game’s menu. It remains one of my most downloaded games and I made a few dev buddy’s from that jam. 

3. polyDungeons: My end of year foundation year project and a top down shooter, I made it in a little over 3 months, this one went pretty well is and is my best solo non-jam effort. 

4. Crowd Control: This one was to be used for a charity bundle on Autism. Note to self, do not bundle multiple jams and school work. 

5. Roll Home: A group project in Unreal that I had to do for my foundation. It wasn’t managed well, also see point above. 

6. Bullet Hell Jam: I did this one as a team, but Dumbass Sam did not have a good understanding of bullet hells at the time, and was by and large not great.

7. GameDevTV: This one was pretty mediocre, but the end result was okay and I got a free course out of it. It was a marble game featuring Jim from polyDungeons, where you avoided other enemies and collected Wilbo Boxes (?), pretty basics. 

8. Chill Jam: A game where you controlled a cubical crab around a small island. This did better than I expected, not least because of the unexpected praise of the crab. 

9. Regenerate Jam 2023: Bee Explorer, the game I made in a team for this jam, was also pretty ok. 

10. polyAreo: This is more of a guilty conscience choice (I only realised some of the flaws of the game until later), but it was my first Frutiger Aero game. 

11: GMTK Jam: Oh boy, the shit FPS game I made, burn it with fire!

12: Tank Hell. A 2 week self jam project. This one did pretty well, and I was happy with the outcome for this one. 

13: polyIsland: A project for uni in a small engine. Pretty basic and lacking but it served its purpose (somewhat). 

14: Witch Punch: This one didn’t turn out as expected, although it was ok in the end. 

15: lostBeach: My first attempt at a Twine game was pretty decent, although it was definitely GCSE levels of English Language. 

16: polyAreo: Water Wars: A week long spiritual successor to polyAreo. It did slightly worse than I was expecting but that’s fine, I’m still learning.

My personal fashion journey... so far.

Intro.  Hello! Today I'm going to be discussing my fashion journey so far! Recently I've been getting into fashion as a personal h...